Summoning units from the home faction is especially brilliant, as they won't spoil morale and will become an integral part of your army. you cannot unite Swordsmen with Crusaders outside a Castle with the upgraded 4 level dwelling!) Otherwise, the hero will have to dismiss some of his/her units. However, keep in mind there should be a free slot, or the hero has same units as those on the map (basic and upgraded units are the different, e.g. It is a good idea to bring almost all troops to the army of a hero with Diplomacy, so that his/her army is stronger at the moment of potential units' joining, thus increasing the possibility to join. Some may find the information in this section subjective or irrelevant.įor early development, Diplomacy really rocks. Out of total 112 for Shadow of Death, and of (112 + Interference chance) for Horn of the Abyss. Monsters that appear on a special month can still join as normal. On all standard random map templates, monsters now only join for gold, and only half the group for the price of the entire group these settings can be altered in the map and template editors. No Diplomacy acts as basic Diplomacy, basic Diplomacy acts as advanced Diplomacy, while advanced and expert diplomacy act as expert Diplomacy for the purpose of joining. When playing at easy difficulty, heroes receive a diplomacy bonus even when they have not learned the skill. Note that fire and energy elementals, water and ice elementals, and earth and magma elementals are considered different creature types, even though the latter of each pair is an upgrade of the former. In total, this allows for a 90% chance to join (60% free, 30% hire) if all the conditions are met. 10% bonus if there's at least one creature of the same type (up/downgrade) in the hero's army.20% bonus if over 50% (creature count) of the hero's army consists of the same type (up/downgrade) of creatures.30% penalty if the army is less than a third of the strength.20% penalty if the army is less than half the strength.10% penalty if the army is weaker than the creatures.10% bonus if the army is 1.5 times the strength of the creatures.20% bonus with basic Diplomacy (10% chance to hire) if the army is 2 times the strength.30% bonus with advanced Diplomacy (20% chance to hire) if the army is 2.5 times the strength.40% bonus with expert Diplomacy (30% chance to hire) if the army is 3 times the strength of the creatures.For creatures with a randomized chance to join, the chance can be summed up in the following way: ![]() Whether or not the wandering creatures will join you for "greater glory" or at price, depends not only on a hero's level of Diplomacy, but also on several other factors (for details, see also External Links below). ![]() Heroes with Diplomacy (basic) as a starting skill: With Basic Diplomacy the hero has to be at least on level 8, with Advanced Diplomacy on level 6 and with Expert Diplomacy on level 4 to receive +2 to all primary skills from Library of Enlightenment. Additionally, Diplomacy enables hero to learn primary skills from Library of Enlightenment earlier than experience level 10. Basic Diplomacy: allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 20%.Īdvanced Diplomacy: allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 40%.Įxpert Diplomacy: allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 60%.ĭiplomacy is a secondary skill, that increases the chance wandering creatures will offer to join the hero's army and lowers the cost of surrendering to another hero.
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